ideas have geometry.
not metaphorically. structurally.
a real idea exists at the intersection of three coordinates:
- you — your taste, scars, obsessions, weirdness
- the world — a real constraint, a real need, a real shift
- the moment — a window that opens quietly & closes fast
remove any one & the idea stays latent. invisible. unfelt.
this is why two people see the same problem & only one gets lit up.
it’s not intelligence. it’s alignment.
the stars aligning isn’t mystical. it’s geometric.
& you can’t force alignment with a brainstorm session.
you become aligned by living a certain way.
ideas aren’t units.
can you count them? does one idea equal one idea?
no. some are worth billions. most are worth nothing.
ideas aren’t even vectors.
direction + magnitude. pointing somewhere, with force.
closer. but still missing something.
ideas are intersections.
three planes meeting at a point. you. the world. the moment.
miss any plane & the point doesn’t exist.
humans spend huge chunks of their day ideating.
we just don’t call it that.
daydreaming. problem-solving. noticing friction. connecting dots.
constant. ambient. mostly unconscious.
but we’ve never really defined it.
if ideation can be defined as a primitive—not vague, but structured—then it becomes programmable.
right now, AI can remix. recombine. extrapolate.
but it doesn’t collide with reality the way humans do. it has no scars. no stakes. no windows closing.
encode the geometry—the inputs, the intersection conditions, the recognition patterns—& you give agents a foundation for autonomous operation.
ideation stops being magic.
it becomes infrastructure.
the primitive, decomposed:
you = the lens. taste + experience + obsession.
world = the friction. constraint + need + timing.
moment = the window. opens quietly, closes fast.
all three must align.
define the primitive. map the coordinates. harvest the intersection.
ideas aren’t found. they’re positioned for.